Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Texture for Blender
#1
Hi, I am trying to create my own PBR textures for Blender. The below link says a lot of things about it ( some of them I do not understand )

https://docs.ambientcg.com/books/creating-pbr-materials

In short, a PBR texture inputs colour, roughness, displacement and normal PNGs or JPGs as seen below

[Image: zyKerHW.png]

Wondering whether I can create them using GIMP?

I took a photo on my mobile of a wooden material and applied it as colour, which works. Then I tried roughness and displacement. Roughness using grey scale + Bump map in GIMP and displacement using filter > map > displace.

Both roughness and displacement JPG worked but with little detail added. I guess, my base photo is not very rich in detail (maybe I am wrong because I used a 108MP camera ).

It would be nice to know if such actions can be performed using GIMP.


Looks like GIMP can do it. This is after using Map > Bump and Map > Displace through Filter

[Image: W7PfWmV.png]
Reply


Forum Jump: