05-15-2023, 07:46 PM
(05-15-2023, 05:35 PM)rich2005 Wrote: Could you post your original 16 x 16 pix image.
In the meantime I think it might be pixel graphics with no anti-aliasing. The best way to scale is using interpolation = None That avoids adding those semi-transparent anti-aliased pixels.
However, using say cubic interpolation you can remove some of the anti-aliasing, the edge pixels using Layer -> Transparency -> Threshold Alpha and adjust the slider. Just the edge pixels those center dots remain.
40 second example https://i.imgur.com/mUyGupL.mp4
The second option worked perfectly, thank you! I can now make textures more efficiently.