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A reasoning on what you can do with scm on gimp 3.0
#1
If script-fu are placed in the "scripts" folder, they have a habitual and predictable behavior.

If I modify them and put them in "plugins" they have another one, changes must be added on purpose and sometimes you don't understand the mistake.

BUT if I put them in "plugins" Gimp 3.0 official appimage overcomes some problems that crash the script engine.

Now comes the problem, exactly like to be or not to be, I have to continue to use the "scripts" folder, or I have to arm myself and solve the problems it causes by moving them to "plugins".

I wouldn't want my "to be or not to be" to be Mel Brooks' film.
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#2
(6 hours ago)vitforlinux Wrote: If script-fu are placed in the "scripts" folder, they have a habitual and predictable behavior.

If I modify them and put them in "plugins" they have another one, changes must be added on purpose and sometimes you don't understand the mistake.

BUT if I put them in "plugins" Gimp 3.0 official appimage overcomes some problems that crash the script engine.

Now comes the problem, exactly like to be or not to be, I have to continue to use the "scripts" folder, or I have to arm myself and solve the problems it causes by moving them to "plugins".

I wouldn't want my "to be or not to be" to be Mel Brooks' film.

I think that long term you will have no option but to migrate to plug-ins. For this reason if you are modifying .scm scripts from GIMP V2 to V3 it may be better to bite the bullet now and convert them to V3 plug-ins.
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