I'm pretty new to Gimp and am attempting to create a border on an image. I'd like to expand the border to have more thickness, but want to preserve the interior dimensions. Is there any way to scale the exterior dimensions while having some sort of "lock" on the interior lines of my selection?
Hi all,
As stated in the title. I have a bunch of textures I've already created...(layers are all done, textures have been edited and saved) I now find out that I need to remove the alpha channel in order to use them. I saw on stack exchange the question answered, but cannot seem to do it in my version of gimp, 2.10.8
I have my images saved to .bmp, and never had them in .xcf....so I can't go into the layers tab and find the "remove alpha channel" selection.
Am converting to .png but need to figure out how to remove alpha channel at the same time.
The channels collumn on the right shows it, I took out the "eye" and greyed out the channel, but this does not seem to work.
Any help would be appreciated,
Thanks
I am trying learn how to resize eps files in Gimp. I downloaded an eps file described as "a vector in EPS format" Since the file has an eps suffix I assume it is a real eps file. I selected the scale tool and path option but the cursor included a small circle with oblique line which suggests I did something wrong. There was no reaction when the cursor was dragged over the image. Will someone please help.
I believe the problem is not the plugin, I always used it and it always worked well.
But since yesterday I can't use it anymore. I downloaded and installed it again, assuming the file might have become corrupted in some way, but it didn't help.
Code:
Traceback (most recent call last):
File "C:\Users\...\Gimp-2.10.21_Portable-32-64bit-Win\lib\gimp\2.0\python/gimpfu.py", line 740, in response
dialog.res = run_script(params)
File "C:\Users\...\Gimp-2.10.21_Portable-32-64bit-Win\lib\gimp\2.0\python/gimpfu.py", line 361, in run_script
return apply(function, params)
File "C:\Users\...\ofn-engraving.py", line 227, in engravingThickness
runForRenderer(image,source,renderer,gamma,blur,merge,capStyle,joinStyle,miterLimit)
File "C:\Users\...\ofn-engraving.py", line 219, in runForRenderer
traceback.print_exc()
File "C:/Users/.../lib/python2.7/traceback.py", line 233, in print_exc
print_exception(etype, value, tb, limit, file)
File "C:/Users/.../lib/python2.7/traceback.py", line 124, in print_exception
_print(file, 'Traceback (most recent call last):')
File "C:/Users/.../lib/python2.7/traceback.py", line 13, in _print
file.write(str+terminator)
IOError: [Errno 0] Error
Please, what could be causing this plugin to malfunction?
Sorry if I'm missing anything obvious. The gradient tool appears to be missing from the toolbox. Was able to open a gradient dialogue box on the right (using ctrl G / Windows / Dockable Dialogs/ gradients) but am unable to make it work. Thanks.
can anyone help with how to make a layer mask of the black outline on the attached image? I've followed several guides/videos on how to do layer masks but it's not working for me how I need it to.
Hi everyone,
Somehow my tool box settings got totally messed up, and I can't look at the color pallet with the paint bucket and it's brought my work on a time sensitive job to a halt. I've tried to reset them but I am STUCK. Please help. I would love to meet some GIMP buddies. Thank you.
Hi.
I have to convert using a 46-colour palette. For example, as you can see, I would expect the shades of browns to be converted to the closest shades of browns in the palette but instead everything is flattened into a couple of colours.
I have also attached the rgb values, which although they are very close, the indexing method does not take them into account. Can you explain why the algorithm is not very precise? Or is it possible to set the colour tolerance so that the index is hooked to the closest colour?
I tried first in Gimp, with 'TUF'. The result is there, but even with much help from plugins, the procedure was some trial--as this site lacks a 'spoiler' feature, I am attaching a .txt file with the 10 steps it took me get the upper part of the text above. It called for some patience!
Thus, I tried plan B, and exported the two paths for 'VOYAGING'--path from text and moved copy--to Inkscape. Unfortunately, although the last version includes 2 'text extrusion' (in Extensions and as an experimental LPE) neither worked for me... Therefore, a new exercise in patience--path difference + too many hand deletions and additions, to get here and import to Gimp:
The image above isn't all I could wish: I should try again with the extruded paths moved slightly up and right.
But, before I undertake it, please:
Does some kind person have some tips on procedure?
I am really interested--SF fans can think of the AMAZING logo to understand...