I've been writing a python plugin for gimp, using RC2 installed with flatpak. It's been a steep learning curve but i have it working.
I now want to take some of that code and put it in a standalone python app, since it doesn't actually need the gimp interface
My idea was to simply use the system python and import the necessary gi repository files - but they are already installed inside the flatpak
Is there a way to use the python version installed with gimp and flatpak from outside the flatpak sandbox?
Or should I copy the gi repository files into the system python directories, and if so where?
I've been writing a python plugin for gimp, using RC2 installed with flatpak. It's been a steep learning curve but i have it working.
I now want to take some of that code and put it in a standalone python app, since it doesn't actually need the gimp interface
My idea was to simply use the system python and import the necessary gi repository files - but they are already installed inside the flatpak
Is there a way to use the python version installed with gimp and flatpak from outside the flatpak sandbox?
Or should I copy the gi repository files into the system python directories, and if so where?
mijn laptop draait op MS Windows 11. hier heb ik GIMP 3 RC2 geïnstaleerd.
vorige versie was GIMP 2.10. daar had ik g'mic geïnstaleerd.
nu heb ik de nieuwe versie van G'mic (3.5.0) maar wanneer ik deze uitvoer komt deze niet zoals vorige versie te voorschijn onder filters in GIMP 3 RC2.
I have notice recently that these can be opened on Gimp. I have only tried it with 3RC1 so do not know if this was always a thing.
I assume once this file is worked on it will change into a bitmap/rastor image? Please set me straight.
I rotated an image by mistake a few degrees. Then I did some coloring etc on it that I dont want to undo. Now I want to rotate it back so that it is aligned horizontal again. How? I tried image>transform>rotate but couldnt do it. All I want to do is to bring it back to its original horizontal alignment
I am trying to do 3 simple things, but I cannot figure out how to accomplish this. So, here goes.
1) I want to take a .TGA file, rotate the image 90 degrees, then save it as a .TGA file under a new filename. As far as I know, that is the only format read by the game I am fiddling with.
2) I want to take a .TGA file, change the color(s) of the image, then save it as a .TGA file under a new filename.
3) I want to take a .TGA file and simply add a border to the image, which is square.
Please let me know in simple terms how to accomplish these tasks. I am new to Gimp and have never been good with image manipulation. Scripting/Programming, yes. But I', not what you would say the artistic type.
I need some help with a colour matching on a piece of work I am currently doing.
I have attached the first image where no colour matching has been applied to the subject. I have attached a second image where colour matching is applied.
I am experimenting with levels, colour balance, brightness, contrast, saturation etc, but I can't quite get it how I would like. For example the background is reddish, so I am applying red using colour balance to the woman, but she might look too red. However, if she doesn't have a reddish tint, then the subject woman also doesn't match.
Can I get someone's advice on this please?
Thanks in advance.
EDIT: I have also applied a slight linear motion blur to the second image to help blend the woman in more.
I would like to make a image of a US license plate from individual p.n.g letter images I have purchased from Etsy.
If I make a template the size of a US plate (it needs to have rounded corners) and open all the letter image layers, can i just drag them into the correct order on my template ?