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RBG and Alpha channel edit workflow |
Posted by: arb65912 - 12-07-2016, 12:21 PM - Forum: General questions
- Replies (4)
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Hello,
This is my first post here and I hope I do not brake any rules etc.
I have searched forums but I could not really find the answer I was looking for (or I searched wrong)
I am developing aircraft for X-Plane simulator.
The newest version of it has ability to edit how metallic and shiny object is.
Without going into details, friend of mine told me that I need to paint in blue channel with colors from black through any shades of grey to white.
This different "grayness" will give in simulator different levels of surface looking like metal.
To make object more or less shiny( reflective), I am supposed to also make a map from black-any shade of grey-white color map and paste it into alpha channel.
My questions are:
1. How do I paint in blue channel?
Can I paint in different layer with different shades of grey and then just copy and paste it into blue channel?
Do R and G channels need to be visible while I m doing it?
2. How do I paint in alpha channel?
Do I also make my grey shades map in different layer and then paste it into alpha channel?
I am sure these are the basic, trivial questions but I am not even close to feel comfortable with Gimp except routine things I do all the time with UV maps.
Please explain it to me in the simplest way possible.
Thank you in advance.
Andrzej
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Aligning multiple radius image frames to swap in different images? |
Posted by: marco-gimp - 12-06-2016, 10:25 PM - Forum: General questions
- Replies (11)
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Aligning multiple radius image frames to swap in different images?
Quote:A couple of highly skilled lads have asked me to sort their postcard out.
I'm happy with the text and artisan logo concept.
The borders need tweaking as do the letter spacing... but that's fine.
The image size is almost there (to have equal borders).
It has to be 6 or 12 images.
12 shows more skills.... 6 shows bigger images.
However, the same question exists.
Can I set up a layer or a layer per image, in a grid of frames, so that i can then swap in different photos, just to see how they work with each other?
How I've done it now is scale an image to required size... cut the layer... change xcf file and paste as a new layer.
Drag it around into a grid pattern.
I could first round the corners using the Decor filter
So I would then have images with rounded corners
It would work.
I think that I need to experiment with snap to grid.
But it would work.
However, I'm learning as I go, and from past experience, I've learned that there are sometimes better ways of doing a job.
Ideally, I'd like to set up a grid of maybe slightly rounded frames, and just swap in and out the images.
Is this possible, or is there a correct way of dealing with this problem?
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How do I combine all these menu functions into one? |
Posted by: Culuf - 12-06-2016, 08:16 PM - Forum: General questions
- Replies (8)
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Okay! Since I pretty much have it memorized when I open something in Gimp (2.8).
Let's see..
Colors-Brightness 10 Contrast 5
Colors-Hue Saturation-Hue 25
Filters-Enhance-Sharpen-Sharpness 50
Colors-Levels-Middle of Input Levels 1.15
Filters-Light and Shadow-Lighting effects-Light tab (type None)-Material tab-Material Properties-Glowing 1.15
Colors-Hue Saturation-Hue 28
Colors-Levels-Middle of Input Levels 0.70
When I use basic math to combine some of those (Hue Saturation or Input Levels), it doesn't come out as intended.
I have been doing the above with screenshots of games and game textures that make objects in games appear more detailed.
Though I've done it.. probably for over a year? The process takes too long. Say, for a huge folder with thousands of game textures!
I'm looking for a way to combine all of those functions into one use somehow :D Like one or two clicks?
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