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| convert a layer to greyscale |
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Posted by: metulburr - 11-15-2016, 10:16 PM - Forum: General questions
- Replies (3)
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Every time i need to make a layer greyscaled, i need to load the layer as a whole new project, Image -> Mode -> greyscale, then convert back to RBG. Export it. Then load that image as a new layer to my project.
Can i simplify this more to just convert a layer to greyscale?
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| Are there Gimp-based sweatshops? |
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Posted by: Ofnuts - 11-10-2016, 10:53 PM - Forum: Watercooler
- Replies (4)
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It never ceases to amaze me that my most downloaded (and by a huge margin) script (outside the path ones) is ofn-file-next. 20-30 downloads a week and counting. And the only use of the script is processing manually long sequences of images. WTF are so many people doing with it?
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| Earning money with Gimp |
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Posted by: Espermaschine - 11-09-2016, 12:39 AM - Forum: Watercooler
- Replies (6)
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So i was thinking about selling stuff for Gimp and Inkscape in the future.
Do you think it is against the spirit of open source programs and the Gimp community ?
I was thinking about special tutorials, including gradients, brushes, vector elements, etc.
Of course all stuff i made myself.
Chris Hildenbrand from 2dgameartguru.com seems to have some success with it considerig the feedback he gets.
I have donated a few bucks here and there for people like him and i think its fair to give something back for all the free stuff he is sharing.
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| Seeking suggestions for ofn-path-edits |
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Posted by: Ofnuts - 11-07-2016, 10:35 PM - Forum: Extending the GIMP
- Replies (10)
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I'm considering repackaging together a bunch of small scripts that perform rather simple operations on paths: delete strokes, decompose the path, splice strokes, etc... to make a simple path edition toolbox.
The goal is to include simple editing steps
- that don't require dialog input
- that perform tasks that are either impossible to do by hand and that can do them significantly faster (cut-off point would be 3-4 clicks without a script)
Candidates so far:
- delete strokes: delete strokes with an end in the selection.
- extract strokes: keep strokes with an end in the selection.
- reverse strokes: swap stroke end to end (no visible result but often useful).
- splice strokes: connect together strokes with end points sufficiently close.
- cut strokes: cut strokes on the anchor point in selection (this is the opposite of the "splice" above, a stroke with thee anchors will produce two strokes of two anchors, where two anchors will coincide)
- intersect strokes: cut and splice two strokes where they intersect. The $64K question is to have a good criterion to determine which of the 4 angles to keep.
- decompose strokes: decomposes a path into its individual strokes. Unlike the rest this one would create additional paths.
- summary: show a summary of the path information (to check that what you got is actually what you see).
A question is whether a new path is generated each time or if the user will duplicate paths explicitly when needed.
Comments? Suggestions? Additions?
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