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DDS Export error
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| Scaling Image Quality |
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Posted by: zeuspaul - 10-01-2023, 07:37 AM - Forum: General questions
- Replies (1)
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If I scale an image I know I will lose some quality. Assume I scale an image to 3x. I find that I over scaled it and then rescale to 2x the original size. What does Gimp use for the basis of the intermediate scale? Is it scaling down from the lossy 3x image? Or does it have the original image in memory and thus scaling 2x from the original image resulting in a better quality scaled image?
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| How to add a script |
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Posted by: Stephen Liu - 09-30-2023, 04:03 PM - Forum: General questions
- Replies (3)
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Hi all,
I have download advancedtonemapping-2.10.scm
(Advanced Tone Mapping)
Please advise where shall add this script file?
$ ls -al /etc/gimp/2.0/
total 96
drwxr-xr-x 2 root root 4096 Sep 30 23:04 .
drwxr-xr-x 3 root root 4096 Apr 20 18:56 ..
-rw-r--r-- 1 root root 2845 Feb 2 2022 controllerrc
-rw-r--r-- 1 root root 37934 Feb 2 2022 gimprc
-rw-r--r-- 1 root root 722 Feb 2 2022 gtkrc
-rw-r--r-- 1 root root 117 Feb 2 2022 menurc
-rw-r--r-- 1 root root 2778 Feb 2 2022 sessionrc
-rw-r--r-- 1 root root 9839 Feb 2 2022 templaterc
-rw-r--r-- 1 root root 6113 Feb 2 2022 toolrc
-rw-r--r-- 1 root root 1140 Feb 2 2022 unitrc
There is no script folder there. Thanks
Regards
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| Pasting from Photoshop to Gimp |
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Posted by: petrifieddoublegulp - 09-28-2023, 10:53 PM - Forum: General questions
- Replies (1)
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Hi y'all,
I'm wondering if you could answer me a riddle.
I've been working with game textures recently, and doing most of my precision editing in photoshop, and then copying from photoshop and pasting into gimp when they're ready.
I had no trouble doing this with the color textures, I'd paste into gimp, export as .dds and bingo, all good. The game would reproduce the texture on the models just fine.
BUT, when I tried to do the same with the opacity layers, I'd paste into gimp, export as .dds making sure to generate mipmaps, and then all of a sudden the opacity layer was nowhere to be seen. When I edit the game's original opacity layer .dds in gimp itself without pasting from photoshop, the opacity layer is then recognized by the game.
So my question is how do I paste from photoshop into gimp, making sure that I am not bringing any errant data along for the ride that might confuse the way the game renders that layer? Is there something I'm missing?
Thanks
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