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Photo effects to mimic MS Word |
Posted by: Green Pig - 03-06-2019, 06:23 AM - Forum: General questions
- Replies (6)
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Hello good folks,
After spending several hours experimenting with various guides/how to's I have reached the conclusion that my approach/search for tutorials may not be correct. GIMP has lots of cool ways to do things but may not be applicable for simpler tasks, added to this many of the tutorials online are out of date with key menu selections no longer available,
My quest is to find something similar along the lines of MS Word picture formatting, this takes an image which you can then apply borders, angles and reflections amongst others - this worked well when creating user manuals with stock photos, just removes that glaring amateur 'photo look' (see below)
Applying the refection to photos through GIMP takes a little too long, instead have opted for the 'shadow' effect as in the tutorial below.
Couple of issues, first when selecting the 'cut' menu selection to apply rounded corners the whole image disappears, and secondly when exporting to PNG using another tutorial the end file ends up too big for web use (rejected by ebay for example).
The issue with the whole image being removed is the same on at least two tutorials but earlier GIMP versions.
Thinking of a workaround, I tried importing into Word then screen shot, that worked okay-ish but lost some of original clarity/resolution.
https://www.youtube.com/watch?v=XRollf6OQWs
Ideal image
Thanks in advance.
rich, you have replied here (post 7) - will check this out as very similar.
https://www.gimp-forum.net/Thread-Deleti...ection-Why
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Deleting my whole picture instead of selection...Why? |
Posted by: mrcool88 - 03-05-2019, 05:40 PM - Forum: General questions
- Replies (8)
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I recently upgraded to gimp 2.10.8. I am just starting to get back to removing the background from images for work.
When I use the fuzzy select tool or the color select tool and I try to delete the selection the same way that I always have, it ends up deleting the entire photo and not just the selection.
I haven't changed anything that I know of. Any help would greatly be appreciated!
Please don't hesitate to ask me questions!
THANK YOU SO MUCH IN ADVANCE!!
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Canvas size not responding |
Posted by: Vorador hylden - 03-05-2019, 05:15 PM - Forum: Older Gimp versions (2.8, 2.6....)
- Replies (1)
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Ive been trying to open new canvas at 8.5x11. Done this a million times. File-new- but ( just today) once i change height, then click width to change it, the height reverts to what it was?? Never happened before. Now wont let me change canvas size at all. What happened, how do i fix this please help!
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Image goes transparent |
Posted by: Jack Parker - 03-04-2019, 09:32 PM - Forum: Extending the GIMP
- Replies (2)
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I am trying to add a "border" to my images, to bring then to a common, standard size.
(the "border" being a solid COLOR)
The images are RGBA in PNG;
With some image pixels and thin surround of transparent pixels
(the result of cleaning away various scanner artifacts)
The good bits of these base images have irregular perimeter, so:
Plan-A: resize image to new size; insert-layer below, select-all, edit-fill-selection with FG/COLOR in the new/background layer
(all that works)
And then merge-down the top/original layer to the background.
And the resulting layer is all TRANSPARENT!?
Note: If I step through the undo stack, and get to the point where the merge happens,
and do it "manually" with the menu: Layer -> Merge Down it works as expected.
Note: I have tried several variants, with gimp-layer-new and gimp-copy-layer,
and have logged/verified the gimp-layer-get-mode of all concerned.
Note: I also tried with merge-visible-layers
read all the docs on layers and merge, saw the sample code
In all cases, the "merge" removes the layers, and produces a blank/transparent layer.
Plan-B: keep it simple, just the single, original layer, resize and fill:
select the contents of the [original/only] layer, fuzzy-select the picture, flood, sharpen (all good)
Then resize the image, resize-layer-to-image; selection-invert; edit-fill-selection with FG/COLOR
(gimp-context-set-foreground fill-color)
(gimp-drawable-edit-fill drawa FILL-FOREGROUND)
Because *that* should just-work nothing interesting or new, right?
Note: I have a shared routine for this, to save context/undo, it works as expected in other cases;
but using the procedure, or the simple/direct code as show, the effect is the same
but for this use-case it does the unimaginable:
To my shock and dismay, edit-fill-selection
(with Selection being the NEW/Transparent bits, outside the original pixels)
(and with FG = COLOR)
Sets the non-selected pixels to TRANSPARENT!
(unless I step in with the Undo; and "manually" Fill-Selection with FG; *then* it works as expected)
So now I appeal to greater wisdom.
Is this a known failure mode?
Some limit to scripting?
How can this be scripted?
(I'll even do python... )
Reduced to a simpler script, I can make the basic methods work.
So the question is: are there known things to look for that would cause fill selection and/or merge-down to go TRANSPARENT?
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Where is the Heal selection/transparency tool? |
Posted by: Leader344 - 03-04-2019, 12:50 AM - Forum: General questions
- Replies (6)
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I am a new GIMP user and have a heal tool question as well. Saw a you tube video on using Wavelet Decompose and scales to remove "speckling" (white spots) from an old black and white photo. The process required me to use "select by color" to identify the white speckles (which I did). Then run Filters / Enhance / Heal Selection to remove the identified speckles from each scale. My problem is I don't have Heal Selection under Filters / Enhance. Any help or direction is appreciated!
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Texture Map: How to recreate an image from scattered selections? |
Posted by: popopogogogo1 - 03-03-2019, 10:36 AM - Forum: General questions
- No Replies
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Hello all,
I am working on a game texture of a sports arena. The Arena texture (the stage specifically) comes in 2 .png files made up of all the stage parts' textures rotated and squished together to fit into the the 2048x1024 canvases.
![[Image: 2hwme01.png]](http://i65.tinypic.com/2hwme01.png)
This particular stage has 3 pillars, mirrored on either side of the entrance way. The pillars themselves are made up of different pieces (highlighted here in blue, red, green) and stand in front of the stage, obscuring some other panels (highlighted in white).
The White panels fit together in the texture map, into a rectangle (2 white selections in the texture map1)
![[Image: 281ecnr.png]](http://i65.tinypic.com/281ecnr.png)
Which is the area I want to replace with a flat mage that takes up the whole rectangle, and is not obscured by the three pillars.
![[Image: 143mjo5.png]](http://i67.tinypic.com/143mjo5.png)
I essentially want to eliminate the pillars, by having them display the texture that will be behind them.
An example for clarity, say the background image I wanted to use was a beautiful picture of Stockholm,
![[Image: fth3er.png]](http://i66.tinypic.com/fth3er.png)
The issue I have is that I'm a beginner to gimp, and the selections are scattered around the texture map in different rotations and placements.
So I need help with the best method of taking the individual selections from the texture map, overlaying them onto the desired background image, copying it, then taking that selection and pasting back to the texture map to its original location (with rotation and placing). So that the game will display one image across the whole side (mirrored on the right as well).
Ideally, I would end up with an .xcf file of all the texture pieces, and a process whereby I could replicate with different background images, creating different stages without having to do all the selecting every time.
Please ask any questions if I have left out some needed information.
Thank you for your time.
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