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Rich, a question about th...
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| Ghostscript integration |
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Posted by: Leon - 02-08-2025, 08:12 PM - Forum: Extending the GIMP
- Replies (9)
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Hi, I'm trying to integrate Ghostscript with GIMP in order to open .eps files. I'm not a coder and very much a beginner. I recently upgraded to Mac OS Sequoia 15.3. I installed GIMP 2.10.38. I'm pretty sure I successfully installed ghostscript using Homebrew. However, when I try to open an eps file. I get the following errors. Opening '/true' failed: Error opening file /true: No such file or directory.
Also I get: Opening 'file...' failed: could not interpret PostScript file '/file'.
It's my understanding that ghostscript should be able to allow gimp to open the file. Would someone know what's the missing step to integrate ghostscript with gimp?
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| Open, save buttons on bottom of the dialog? |
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Posted by: phoebus - 02-07-2025, 09:57 AM - Forum: Gimp 2.99 & Gimp 3.0
- Replies (9)
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Hi all,
I'm using Gimp 3 RC2 on KDE Plasma.
All my programs (including Tb, FF which are not QT) have Save, Open, Cancel buttons at the bottom of the file dialog.
But gimp has them on top, which is super nonintuitive for me.
I know this is GTK and not Gimp thing.
I tried setting
Code:
gsettings set org.gnome.settings-daemon.plugins.xsettings overrides "{'Gtk/DialogsUseHeader':<0>}"
but it didn't work:
Code:
No such schema “org.gnome.settings-daemon.plugins.xsettings”
Does anyone have an idea how to move the buttons to the bottom of the dialogs?
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| Recovering a logo |
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Posted by: Ofnuts - 02-06-2025, 12:44 PM - Forum: Gallery
- Replies (1)
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Hispano-Suiza was a constructor of luxury cars and airplane engines. A bit like a French version of Rolls-Royce. Came across this poster in a car show, wondered if I could recover a proper logo...
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| python plug-in drop shadow |
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Posted by: marekGP - 02-05-2025, 12:55 PM - Forum: Scripting questions
- Replies (2)
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Hello, I am trying to create plugin with drop shadow functionality.
The shadow layer is created, but it behaves as invisible - I can copy the content and put it in other layer, but everything in the shadow layer stays invisible - here is the code:
Code:
#!/usr/bin/env python
from gimpfu import *
def gp_shadow(image, drawable):
offsetx = 5
offsety = 5
blurradius = 8
opacity = 1.0
color = gimpcolor.RGB(255,0,0)
allowresizing = FALSE
pdb.script_fu_drop_shadow(image, drawable, offsetx, offsety, blurradius, color, opacity, allowresizing)
register(
"python-fu-gp_shadow",
"Drop multipe shadows for GP artwork titles",
"Drop multipe shadows for GP artwork titles",
"MK", "MK", "2025",
"GP shadow",
"", # type of image it works on (*, RGB, RGB*, RGBA, GRAY etc...)
[
# basic parameters are: (UI_ELEMENT, "variable", "label", Default)
(PF_IMAGE, "image", "takes current image", None),
(PF_DRAWABLE, "drawable", "Input layer", None)
# PF_SLIDER, SPINNER have an extra tuple (min, max, step)
# PF_RADIO has an extra tuples within a tuple:
# eg. (("radio_label", "radio_value), ...) for as many radio buttons
# PF_OPTION has an extra tuple containing options in drop-down list
# eg. ("opt1", "opt2", ...) for as many options
# see ui_examples_1.py and ui_examples_2.py for live examples
],
[],
gp_shadow, menu="<Image>/Filters/Light and Shadow") # second item is menu location
main()
Can you find a problem?
(GIMP 2.10.36, Win10)
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| Gimp 3.0 AppImage and G'Mic |
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Posted by: CtrlAltDel - 02-05-2025, 04:08 AM - Forum: Extending the GIMP
- Replies (12)
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Hello everyone.
I hope I haven't overlooked a thread on this and am making a redundant post.
On discuss.pixls.us, there is a thread with David Tschumperle commenting that he had G'MIC ready for Windows users on Gimp 3.0 but had not got around to modifying it for Linux users of Gimp 3.0.
Discussion on Gimp 3.0 and G'MIC
This is my go to place for hard to find information about Gimp and its plugins and would like to ask if anyone here has information on how to use G'MIC with Gimp 3.0 RC2 AppImage(Ivan-HC) using Linux Mint 22.1.
And on a side note, to not have to create another thread, will plugins and scripts that work on Gimp 3.0 RC2 work on the regular Gimp 3.0 when it is eventually released or will they have to be reworked in some fashion?
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