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| When trying to copy and paste and image, the clipboard mask is pasted |
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Posted by: RAlena - 08-03-2023, 05:54 AM - Forum: General questions
- Replies (2)
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I am running GIMP 2.10 from the Linux Environment in ChromeOS.
Copy and Pasting an image, either with the keyboard shortcut or the right click menu, always results in me pasting the image AND the mask. the mask image mask is colored black. i want to paste just the image without the mask. I have tried dragging the clipboard image from the buffer menu and it works, the image is intact, it's just when pasting with ctrl + v and the edit menu that this happens.
the issue also shows up when copy pasting from a selection.
How can i copy an image and paste just the image? is there a setting that i missed?
i never had this issue before while i was using it on a windows pc.
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| Problem with gimp 2.10.12 cursor |
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Posted by: mighty_simo - 08-02-2023, 07:45 PM - Forum: General questions
- Replies (1)
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Hi,
I've been having an annoying problem with gimp's cursor. When I click on the canvas, a sort of small ripple-effect appears around the cursor, like I'd be selecting a page or something. Then when I press down for more than a very short moment, a white circle appears around the cursor for a moment before giving me a small drop down menu. It's super annoying and I can't seem to figure out what causes this, as it works normally around 50% of the time and then starts doing this stuff again all of a sudden.
I'm using a lenovo computer and a wacom intuos tablet with gimp 2.10.12. Any help is appreciated!
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ComicBook - RuntimeError: cancelled |
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Posted by: Krikor - 08-02-2023, 01:18 PM - Forum: Extending the GIMP
- Replies (13)
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Salut @cli345,
These days I noticed in one of your posts the link to: Photo To Cartoon - https://github.com/cl4cnam/gimp_cartoon_plugin
So today, I downloaded and installed the plugin, but only to be met with the following error:
Code:
[b]An error occurred running python-fu-bd
RuntimeError: cancelled
Traceback (most recent call last):
File "C:\Gimp-2.10.28_Portable_32-64bit-Win\lib\gimp\2.0\python/gimpfu.py", line 740, in response
dialog.res = run_script(params)
File "C:\Gimp-2.10.28_Portable_32-64bit-Win\lib\gimp\2.0\python/gimpfu.py", line 361, in run_script
return apply(function, params)
File "C:\Gimp-2.10.28_Portable_32-64bit-Win\Preferences\plug-ins\PluginsUso\bede2.10.py", line 35, in bd
pdb.plug_in_gmic_qt(img, layer, 1, 0, '-fx_curves_interactive 7,0,1,7,0,0,'+pointLum+',100,100,-1,0,0,'+pointSat+',100,100,-1,0,0,100,100,-1,0,0,100,100,-1,')
RuntimeError: cancelled[/b]
On the github page there is the following notice:
"On Windows, if the plugin does not work, delete the first line of the file "bede2.x.py" ("new line" character included)."
I believe that the first line would be the fifth line, so I added a '#' to comment it out:
-----------------------------------------------------------------
#!/usr/bin/env python
# -*- encoding: utf-8 -*-
# éèà
#from gimpfu import *
import os
baseDir = os.path.expanduser('~/.gimpTranslation')
-----------------------------------------------------------------
But then when restarting the plugin it no longer appears in the menu ➤ Filters ->Artistic -> Bede...
I'm not sure if the first line would actually be the fifth or if I should uncomment line 1.
I'm using G'MIC version 3.1.6
Is there any way to make the plugin work with my Gimp?
PS.: Using the version via G'MIC I have no problems.
Thanks in advance.
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| Gimp Normal map affects COMP green channel? |
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Posted by: Douglas - 08-01-2023, 05:38 PM - Forum: General questions
- Replies (1)
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I am creating a livery for an Aeroplane Heaven model for MSFS. I understand PBR, and I am able to get the look I want using the amazing tools in Gimp which is my main program for liveries.
I wanted to redo the lines and rivets on this particular model as they were quite messy, my repaint is depicting the restored aircraft so I wanted a better organized NORMAL. I redrew the entire lines and rivet network for the model using layers in Gimp 2.10. I started to use NORMAL Map feature ( Filters/Generic/Norm) and I got great results, but one thing has me baffled. It seems the new NORM texture is affecting the "shine" of the model in game (typically controlled by the COMP's Green channel). I don't understand how that is possible when I am working on the NORM texture exclusively.
With the export, I made sure the Alpha channel was turned off, 16bit NORMAL, Y not flipped (the result of flipping the Y was not correct). When applied, the model lines, rivets, hatches, all look fantastic, except now the sheen on the model is extreme. Reverting back to the messy default NORMAL, sheen is correct.
Could anyone please help to explain how the NORMAL map generated by Gimp results in an over-polished sheen on the model in game?
Workflow and results:
Multi-Layered Master
Collapsed_Layers_No Alpha
Converted to NORM Alpha Off
Export to DDS settings
Shine difference shine difference
Shine Difference Underside shine difference
Thanks for reading, any advice is appreciated.
Doug
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| How to Recover File after a Crash? |
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Posted by: AngelH - 08-01-2023, 03:33 AM - Forum: Windows
- Replies (2)
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I'm using:
Windows 10
GIMP 2.10.34
I was following a tutorial and Gimp crashed.
I hadn't saved. Yeah, I know, I know...
Anyway, is there a temp folder where I can retrieve the unsaved file?
I found two temp folders connected to Gimp but they were both empty.
Thank you,
AngelH.
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