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Recreating an image |
Posted by: Viceroy07 - 09-04-2019, 12:20 PM - Forum: General questions
- Replies (6)
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Hello everyone,
I have been trying to imitate this image. So far I have created this but I am still not satisfied with the results. I have cloud brushes installed but I feel like this requires more tools to be used. I do not know what other tools or in what order to use them. So far I have been using brush and smudge and adjusting opacity, hardness, size and toughness. I also want to have this ''misty/foggy'' background behind clouds.
How can I achieve best results like in the first image? What steps do I need to follow?
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Gimp, resizing and quality loss |
Posted by: rebislori - 09-02-2019, 09:20 AM - Forum: General questions
- Replies (8)
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Hi to everyone, i'm new to this forum and relatively new to the world of graphic manipulation.
I know this subject has been treated many times (in fact, i think i read all of the post about this very same problem), but still i can't make it work for me. And yes, i know also that probably i read the solution many times, but at this point i'm not able to understand it.
I'm aware that when i resize a rasterized image i get some degradation but:
1)Since i switched to V2.10 this got more and more noticeable. I mean, A LOT.
2)I have to create some banners and facebook image with my logo (wich i don't have anymore as vectors). I rebuild it from scratch with inkscape, but for whatever reason, in any format i try to import it into my gimp project, as soon as i scale it down, it becomes a tornado of pixels.
Thanks to everyone for your patience, end excuse my english.
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Gradients between paths |
Posted by: christianrpg - 09-01-2019, 11:37 PM - Forum: General questions
- Replies (2)
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I have GIMP 2.10.10 on Windows.
Is there a way to apply a gradient from one (closed) path that terminates around another (closed) path. I am attempting to show elevation on a map and I can assign a certain color to specific distances above/below sea level. But I cannot see how to use gradients to blend these colors so that the terrain looks more "natural". The gradient would need to follow both the contours of the outer path (perhaps as the background color) and use the contours of the inner path (the foreground color) as its limit. Or is there an alternative way to do this? Thank you!
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