Welcome, Guest |
You have to register before you can post on our site.
|
Latest Threads |
Missing script-fu "refres...
Forum: Gimp 2.99 & Gimp 3.0
Last Post: rich2005
1 hour ago
» Replies: 10
» Views: 181
|
Macroglossum stellatarum
Forum: Watercooler
Last Post: denzjos
5 hours ago
» Replies: 0
» Views: 22
|
processes in Whitelist
Forum: OSX
Last Post: rich2005
Today, 09:45 AM
» Replies: 5
» Views: 149
|
Digikam: photo management...
Forum: Other graphics software
Last Post: denzjos
Today, 06:53 AM
» Replies: 7
» Views: 4,586
|
GIMP 3.04 opens with wind...
Forum: Windows
Last Post: SteveH
Yesterday, 11:47 PM
» Replies: 0
» Views: 62
|
AIGoR - Artificial Image ...
Forum: Other graphics software
Last Post: rich2005
Yesterday, 12:12 PM
» Replies: 10
» Views: 3,119
|
Can't see GIMP windows
Forum: Gimp 2.99 & Gimp 3.0
Last Post: Tankred
Yesterday, 11:48 AM
» Replies: 3
» Views: 246
|
Windows save
Forum: General questions
Last Post: sallyanne
Yesterday, 06:27 AM
» Replies: 3
» Views: 337
|
Trying to append part of ...
Forum: General questions
Last Post: Denarius
06-30-2025, 12:26 PM
» Replies: 5
» Views: 325
|
clone tool
Forum: General questions
Last Post: sallyanne
06-30-2025, 12:38 AM
» Replies: 6
» Views: 406
|
|
|
Does gimp have any 'texture' option for brushes? |
Posted by: talos_d - 12-29-2019, 06:42 AM - Forum: General questions
- Replies (5)
|
 |
I just started playing with gimp and was wondering if there is such and option.
Basically it's the feature in Krita or photoshop brushes that allows the brush to pick up texture from a black and white alpha texture simulating a real papers 'tooth'.
was wandering if I am missing something as I searched the web and could not find any information about it.
If there is some script or another solution that somebody made please share it.
|
|
|
Un-Flatten Image |
Posted by: S1mon - 12-27-2019, 09:45 AM - Forum: Older Gimp versions (2.8, 2.6....)
- Replies (4)
|
 |
Hi
I got this texture template where I have divided up the image to layers for the texture for a certain part of my model. I unfortunately forgot to save the current structure's texture to my project and had just exported it as a flat image. I have the structure but in a transparent canvas and a flat image. So I was wondering if there is a faster way to convert the flat image to my layer structure except going through them, one by one, and manually move the flattened image textures to my layers?
|
|
|
|