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Outlined and filled in 3....
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Upgrade 3.0.6
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"Plug-in crashed" on GIMP...
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free e-on 3D software
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fill area has a border..
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A simple function to use ...
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Is there any version wher...
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| I don't understand how to use difference clouds, or achieve a similar result |
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Posted by: Geocide - 09-30-2021, 06:01 PM - Forum: General questions
- Replies (2)
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Hello, I am trying to apply a difference clouds effect to a specific section of green on my canvas. Right now I'm following a tutorial on Teardown's heightmaps, and they use a difference clouds effect to give the grass layer some texture:
https://youtu.be/aQviv2BuP2c?t=351
This link is timestamped to 5:51, where he uses this effect.
Unfortunately, this tutorial was done in photoshop, and so I can't follow along very easily. I've looked at other forum posts, youtube videos, talked to friends, and I just can't figure out how to use this effect. One source said that the way to do this is to use a solid noise filter on a layer whose mode is set to Difference. This was my best lead, but it turned all the grass pink, and I'm not sure why.
So to be more clear, I'm asking if there is a way to achieve this effect or something similar in gimp. The grass layer must maintain a red and blue value of 0, or else it will interfere with other aspects of the heightmap. Linked is my current project, so that you can have a better idea of what I'm trying to do.
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| Move tool: Select layers? |
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Posted by: Marscaleb - 09-30-2021, 05:14 AM - Forum: General questions
- Replies (2)
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It used to be that when I used the move tool and had it set to "pick a layer or guide" the layer I pick would become the active layer.
Now when I do that it reverts the active layer back to what it was before I moved anything.
Okay, I can see how people might prefer it to work that way. But its driving me up the wall because that's not the behavior I'm expecting.
How do I switch it back so that "pick a layer" will change the currently-selected layer to whatever layer I click? Where is the option to make that tool work the way it used to?
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| Merging layers changes the pixel colors |
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Posted by: garyaum - 09-30-2021, 02:21 AM - Forum: General questions
- Replies (8)
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I have an application that requires combining multiple layers all with single color elements on transparency. This worked fine the first time I tried it but now at the borders the pixel colors are being changed. For example where a black edge met a red/blue surface some pixels have now changed from 7f007f to 7c007c. This is a total disaster for my application. Why is this happening and how do I prevent it? I have checked the process at every step. I have selected and deleted all the transparent areas and confirmed that it included the pixel in question. I have checked the pixel before the merge and after the merge and it is altered after the merge. Any suggestions are appreciated. I hate to dig out my ancient copy of PaintShopPro to do such a trivial task. This is not rocket science and should be a simple process.
I am checking the pixel color with the color picker tool before and after the merge. It only affects a few pixels at the edges of the overlay but even one pixel being changed invalidates the image. I get the same result exporting the image to a single layer format (.bmp)
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| Please help me understand how to use a color channel as a mask |
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Posted by: Mapsking - 09-28-2021, 08:31 PM - Forum: General questions
- Replies (2)
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Hello, I am a novice GIMP user. I am modifying game textures, which usually include a mask texture, with various red, green, or blue colors. Those are used by the game engine to color specific parts of a texture to customize it. I was manually editing parts by hand, which is not accurate, and someone showed me the short video in PS below. I don't really understand it, but maybe someone can watch it, and can show me how to achieve the same thing in GIMP with step by step instructions? Thanks in advance, it will save me a lot of time.
http://i.imgur.com/nSY6Gu9.gifv
I'm sure the same effect can easily be accomplished in GIMP, and I can provide the files he is using if necessary, I just don't really have a good workflow. Specifically, the goal is to easily, quickly, and accurately make a part of the COLOR texture (from a color or section on the MASK texture) be colored with a specific color, like with colorize or colorify, and the MASK texture to have the corresponding part be black. I am just not getting a lot of the exact detail when I do it manually.
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| How to overlay layers |
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Posted by: Krikor - 09-28-2021, 02:44 AM - Forum: General questions
- Replies (3)
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What I'm trying to do is overlay a stack of layers on top of another stack, keeping the order of the layers.
Something like I tried to demonstrate in the image below, where the stack of Image 02 is on top of the stack of Image 01.
![[Image: hqXeQvR.png]](https://i.imgur.com/hqXeQvR.png)
I tried to use the Plug-in Interleave layers, but the interleaving between the layers occurs (alternating layers of Image 01 with those of Image 02).
![[Image: 4Xsf9V6.png]](https://i.imgur.com/4Xsf9V6.png)
I tried:
A - Export the layers of Image 02;
B - Open as layers, inside Image 01.
But in this case there is an inversion in the order of the layers of Image 02:
Instead of coming in order (from top to bottom) A00, A01, ..., A50, it comes as A50, ...,A01, A00.
I thought of using the Layer - Stack - Reverse Layer Order option, but in this case all the layers of the image are inverted and not just the layers of Image 02 (which are inverted by this process).
In short, what would be the way to obtain the result of Image 03
Thx!
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